Rules Summary for Deck/Dice

Liar's Bar Quick Start Guide

General Rules

  • Win Condition: Be the last one standing!
  • Your left player is the previous player, right player is the next player (could be the same person in 2-player mode)
  • Use A/D to select cards (or dice numbers), SPACE to check your cards (or dice) during non-play phase, X to challenge previous player, E to play your cards (honest or bluffing)
  • Each round ends with challenging the previous player, followed by firing a bullet (or drinking poison) based on revealed cards (or numbers)
  • You can challenge the previous player (called "Call them out!")
  • Play proceeds counter-clockwise, with the previous round's loser going first

Card Game Rules

Each player's revolver is loaded with one bullet, randomly positioned between shots 1-6 (actual bullet position is fixed, guaranteed hit when that turn comes). Other players' (x/6) indicator shows bullets fired. e.g., death occurs after (5/6).

Setup

  • One card from Q/K/A is designated as the Table card - everyone must claim this card
  • Cards aren't revealed unless challenged, so bluffing is possible, but your next player can challenge you
  • The Table card is fixed in the top-left corner as a reminder
  • Each player gets 5 cards from:
    • Q×6, K×6, A×6
    • Joker cards J×2 (can be used as Table card)

Gameplay

  • Play 1-3 cards per turn, quantity is your choice (independent of previous player)
  • Previous player's card quantity shown in top-left corner
  • When previous player plays:
    • Press "X" to challenge with "Liar!" or play your own cards
    • If challenged, cards are revealed
    • If they're Table cards, challenger takes a bullet (becomes round loser)
    • If they're not Table cards, previous player takes a bullet (becomes loser)

Hell Mode

A Table card is replaced with a Devil card (red), playable only one at a time. If challenged and revealed as Devil card, everyone except the player who played it plays Russian Roulette.

Card Game Tips

  • Use A/D to select cards, SPACE to confirm selection, E to play, X to challenge
  • Pure Table cards or pure bluffs recommended over mixing
  • J cards are wildcards - can be played as Table cards
  • In heads-up play, final cards must be Table cards
  • Three fake cards often discourage challenges
  • Public games often see first-round bluffs
  • Games rarely exceed three rounds

Dice Game Rules

  • Each player has two poison bottles - death upon drinking both
  • Everyone rolls 5 dice, check numbers with SPACE
  • First player can call any quantity of any number
  • Next player must call same quantity of different number or higher quantity of same number
  • Total dice count based on all players' dice (5 × player count)

Challenging

Press "X" to challenge:

  • If actual count is less than called, they drink poison
  • If actual count matches or exceeds, you drink poison

Example:

  1. Previous calls "three 5s", but only two 5s exist - your challenge succeeds
  2. Previous calls "six 3s", six or more 3s exist - your challenge fails

Traditional Mode

  • 1s are wild (can be any number)
  • Exact guess rule: If challenge reveals exact count, everyone except previous player drinks poison

Dice Game Tips

  • Calls must escalate in quantity or maintain quantity with different number
  • Target commonly occurring numbers to shift pressure
  • In 2-player games, consider small bluffs with numbers you don't have

Source: Steam Community Guide

A summary of the rules for the Deck/Dice game mode in Liar's Bar, excluding the joke rule. Learn the basic gameplay mechanics and strategies to improve your chances of winning.