Rules Summary for Deck/Dice
A quick guide to help new players understand the basic rules and join their friends in playing Liar's Bar.
Liar's Dice
Controls (Default)
These controls are only shown during your turn, so it's good to review them beforehand:
- W/S - Raise/lower bid quantity
- A/D - Change die face number
- E - Submit bid
- X - Declare lie
- Space - Check your cup
Basic Rules
- Each round begins with all players rolling dice in their cups and placing them on the table
- A random player is chosen to make the first bid
- Players bid on the total number of dice faces they believe are on the table (minimum)
- Bids must increase either by:
- Raising the quantity of dice, or
- Increasing the face value
- Example bid format: "Five Sixes" = (5 × ⚅)
Bidding Examples
- If last bid was "4 × ⚂":
- Valid next bid: "4 × ⚄" (same quantity, higher face)
- Invalid bid: "4 × ⚁" (lower face without increasing quantity)
- If last bid was "4 × ⚅":
- Must increase quantity since ⚅ is highest face
- Valid next bid: "5 × ⚀" (or any other face)
Calling Lies
- Players can call the previous bid a lie instead of making a new bid
- All cups are revealed and total dice are counted
- If bid was false: bidder drinks poison
- If bid was true: accuser drinks poison
- Players lose after drinking two poisons
Note: Unlike some variants, Ones (⚀) are NOT wild in Liar's Bar
Strategy Tips
- Track player bidding patterns - especially new players who may bid more honestly
- Multiple matching dice provide better information control than mixed faces
- Probability awareness is key:
- With 4 players (20 total dice)
- If you have 2 sixes
- ~93% chance of at least one more six under other cups
Movie Analysis: Pirates of the Caribbean Scene
The famous scene demonstrates advanced strategy:
- Davy Jones bids "Four Fours" with only one Four
- Will Turner bids "Four Fives" (revealing his strong Fives hand)
- Jones exploits this information with "Seven Fives"
- Bootstrap Bill sacrifices himself by making an obvious lie
Liar's Deck
Controls
- A/D - Switch highlighted card
- Space - Select card (doesn't play yet)
- E - Play selected cards
- X - Declare lie
Game Setup
Deck composition:
- 6 Kings
- 6 Queens
- 6 Aces
- 2 Jokers (wildcards)
Each player receives 5 cards
Basic Rules
- Each round randomly selects "King's/Queen's/Ace's Table"
- Players must play cards matching the chosen type
- Cards are played face-down with verbal declaration
- Maximum 3 cards per turn
- Jokers count as any type
- Must lie if you don't have matching cards
Calling Lies
- Can call previous play a lie instead of taking turn
- Called cards are revealed
- If lie detected: player who lied fires one revolver chamber
- If false accusation: accuser fires one chamber
Hand Management
Special rules for emptying your hand:
- Playing your last card(s) safely removes you from the round
- In 1v1, emptying hand forces opponent to call
- With only one opponent left holding cards, they must call
Strategy Guide
- Key elements:
- Time truthful plays unexpectedly
- Predict bluffs
- Track card depletion
- Common tactics:
- Early false plays to save truth for later
- Multi-card plays to manipulate expectations
- Avoid mixing true/false cards in same play
- Psychology factors:
- Selection speed can telegraph intentions
- Voice chat allows for additional mind games
The Revolver
- Chamber status shown as (used|total)
- Example: (5|6) means last chamber
- Next lost round is fatal
Source: Steam Community Guide
Test your bluffing skills in this classic dice game of deception. Can you outsmart your opponents and come out on top?